﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.RenderTextureMemoryless
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Flags enumeration of the render texture memoryless modes.</para>
  /// </summary>
  [Flags]
  public enum RenderTextureMemoryless
  {
    /// <summary>
    ///   <para>The render texture is not memoryless.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 1.</para>
    /// </summary>
    Color = 1,
    /// <summary>
    ///   <para>Render texture depth pixels are memoryless.</para>
    /// </summary>
    Depth = 2,
    /// <summary>
    ///   <para>Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 2, 4 or 8.</para>
    /// </summary>
    MSAA = 4,
  }
}
